pub enum CustomAttributeValues {
    Reference(NodeReference),
    CursorReference(CursorReference),
    Bytes(Vec<u8>),
    ImageReference(ImageReference),
    FocusId(AccessibilityId),
    TextHighlights(Vec<(usize, usize)>),
    Canvas(CanvasReference),
}
Expand description

Group all the custom attribute types

Variants§

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Reference(NodeReference)

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CursorReference(CursorReference)

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Bytes(Vec<u8>)

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ImageReference(ImageReference)

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FocusId(AccessibilityId)

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TextHighlights(Vec<(usize, usize)>)

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Canvas(CanvasReference)

Trait Implementations§

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impl Clone for CustomAttributeValues

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fn clone(&self) -> CustomAttributeValues

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CustomAttributeValues

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromAnyValue for CustomAttributeValues

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fn from_any_value(b: &dyn Any) -> Self

Convert from an Any value.
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impl PartialEq<CustomAttributeValues> for CustomAttributeValues

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fn eq(&self, other: &CustomAttributeValues) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State<CustomAttributeValues> for AccessibilityState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for CursorSettings

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (CursorSettings,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for FontStyleState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (FontStyleState,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for LayoutState

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = ()

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for References

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (References,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for Style

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (Style,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl State<CustomAttributeValues> for Transform

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fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self

Create a new instance of this state
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type ParentDependencies = (Transform,)

This is a tuple of (T: State, ..) of states read from the parent required to update this state
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type ChildDependencies = ()

This is a tuple of (T: State, ..) of states read from the children required to update this state
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type NodeDependencies = ()

This is a tuple of (T: State, ..) of states read from the node required to update this state
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const NODE_MASK: NodeMaskBuilder<'static> = _

This is a mask of what aspects of the node are required to update this state
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fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, _context: &SendAnyMap ) -> bool

Update this state in a node, returns if the state was updated
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fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem

Create a workload system for this state
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const TRAVERSE_SHADOW_DOM: bool = false

Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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fn to_type_erased() -> TypeErasedState<V>where Self: Sized,

Converts to a type erased version of the trait
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impl StructuralPartialEq for CustomAttributeValues

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> CloneAny for Twhere T: Any + Clone,